![]() ![]() It's a valid point that WX eating gears to begin with was designed around a singleplayer context. While you don't get any stat boosts from gears anymore i'd say it is not that much less compelling to keep gears in your inventory as emergency healing/hunger/sanity item that doesn't expire, i don't think that greedy WX-78 players on pubs will now stop killing clockworks if they see them and keep gears for themselves. I agree with you that it needs to be balanced around playing with people but it shouldn't be balanced specifically around pubs and playing with players who are greedy or don't care about team effort and will just use all resources for their own benefit. I'm pretty sure you are an experienced WX player so it doesn't really matter what you do at the ruins and if you want to use the gears for healing or rushing the 3 speed ones early game, that is not what we mean. Klei gave them more fun and more team freindly objectives now. The problem were always the "4 hours gameplay time WX players" that would chug all the gears they find in the early game because that was their "purpose". I disagree, DST is and needs to continue being balanced around playing with other people.Įven though they can still eat gears its not as compelling as before since they don't gain any stats, so most players will not do that but instead be entertained with scanning creatures and making the other circuits. The issue i have is that i clear ruins regularly and gears just stack up, there should be more uses for them. ![]() ![]() Plus if there a big number of gears required for upgrade like 10-15, they aren't really encouraged to steal a few on the surface as only players that are able to clear ruins will be able to get the upgrade. DST shouldn't be balanced around pubs where you play with random people and there will always be selfish players.Īlso WX-78 is still able to eat gears so it will still happen, as new players will just use it as food when they don't have anything else to eat. ![]()
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